game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

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---
name: game-audio
description: "Game audio principles. Sound design, music integration, adaptive audio systems."
risk: unknown
source: community
date_added: "2026-02-27"
---

# Game Audio Principles

> Sound design and music integration for immersive game experiences.

---

## 1. Audio Category System

### Category Definitions

| Category | Behavior | Examples |
|----------|----------|----------|
| **Music** | Looping, crossfade, ducking | BGM, combat music |
| **SFX** | One-shot, 3D position
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/game-audio.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/game-audio/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/game-development/game-audio/SKILL.md

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