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--- name: game-audio description: "Game audio principles. Sound design, music integration, adaptive audio systems." risk: unknown source: community date_added: "2026-02-27" --- # Game Audio Principles > Sound design and music integration for immersive game experiences. --- ## 1. Audio Category System ### Category Definitions | Category | Behavior | Examples | |----------|----------|----------| | **Music** | Looping, crossfade, ducking | BGM, combat music | | **SFX** | One-shot, 3D position
How to Use
Recommended: Install to project (local)
mkdir -p .claude/skills
curl -o .claude/skills/game-audio.md \
https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/game-audio/SKILL.mdSkill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.
Alternative: Clone full repo
git clone https://github.com/sickn33/antigravity-awesome-skillsThen reference at skills/game-development/game-audio/SKILL.md
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