2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

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---
name: 2d-games
description: "2D game development principles. Sprites, tilemaps, physics, camera."
risk: unknown
source: community
date_added: "2026-02-27"
---

# 2D Game Development

> Principles for 2D game systems.

---

## 1. Sprite Systems

### Sprite Organization

| Component | Purpose |
|-----------|---------|
| **Atlas** | Combine textures, reduce draw calls |
| **Animation** | Frame sequences |
| **Pivot** | Rotation/scale origin |
| **Layering** | Z-order control |

### Animation Pr
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/2d-games.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/2d-games/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/game-development/2d-games/SKILL.md

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