3d-games

3D game development principles. Rendering, shaders, physics, cameras.

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---
name: 3d-games
description: "3D game development principles. Rendering, shaders, physics, cameras."
risk: unknown
source: community
date_added: "2026-02-27"
---

# 3D Game Development

> Principles for 3D game systems.

---

## 1. Rendering Pipeline

### Stages

```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```

### Optimization Principles

| Technique | Purpose |
|-----------|---------|
| **Frus
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/3d-games.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/3d-games/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/game-development/3d-games/SKILL.md

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