shader-programming-glsl

Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.

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---
name: shader-programming-glsl
description: "Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects."
risk: safe
source: community
date_added: "2026-02-27"
---

# Shader Programming GLSL

## Overview

A comprehensive guide to writing GPU shaders using GLSL (OpenGL Shading Language). Learn syntax, uniforms, varying variables, and key mathematical concepts like swizzling and vector operations for visual effects.
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/shader-programming-glsl.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/shader-programming-glsl/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/shader-programming-glsl/SKILL.md

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