vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

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---
name: vr-ar
description: "VR/AR development principles. Comfort, interaction, performance requirements."
risk: unknown
source: community
date_added: "2026-02-27"
---

# VR/AR Development

> Immersive experience principles.

---

## 1. Platform Selection

### VR Platforms

| Platform | Use Case |
|----------|----------|
| **Quest** | Standalone, wireless |
| **PCVR** | High fidelity |
| **PSVR** | Console market |
| **WebXR** | Browser-based |

### AR Platforms

| Platform | Use Case |
|-----
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/vr-ar.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/vr-ar/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/game-development/vr-ar/SKILL.md

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