multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

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---
name: multiplayer
description: "Multiplayer game development principles. Architecture, networking, synchronization."
risk: unknown
source: community
date_added: "2026-02-27"
---

# Multiplayer Game Development

> Networking architecture and synchronization principles.

---

## 1. Architecture Selection

### Decision Tree

```
What type of multiplayer?
│
├── Competitive / Real-time
│   └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│   └── Host-based (one player is server)
│
How to Use

Recommended: Install to project (local)

mkdir -p .claude/skills
curl -o .claude/skills/multiplayer.md \
  https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/game-development/multiplayer/SKILL.md

Skill is scoped to this project only. Add .claude/skills/ to your .gitignoreif you don't want to commit it.

Alternative: Clone full repo

git clone https://github.com/sickn33/antigravity-awesome-skills

Then reference at skills/game-development/multiplayer/SKILL.md

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